Large City: Worm Castle

Worm Castle

Worm Castle
Example Sylvin architecture.
StateTetburland
ProvenceWeian Region
RegionStetmond Shrublands
Founded1252
Community LeaderLord Norgalades Lampkin
Area90 km2 (36 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation2098 m (6883 ft)
Average Yearly Precipitation240 cm/y (94 in/y)
Population21140
Population Density234 people per km2 (587 people per mi2)
Town AuraMysticism
Naming
Native nameWorm Castle
Pronunciation/wɜrm/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Worm Castle (/wɜrm/ [Translation Unavailable]) is a subtropical Large City located in the Weian Region of the Tetburland.

The name Worm Castle is derived from the Sylvin language, as Worm Castle was founded by House Centipedes Craven, who was culturaly Sylvin.

Climate

Worm Castle has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a cool 18°C (64°F) and its average temperature during the winter being a cool 12°C (53°F). Worm Castle receives an average of 240 cm/y (94 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Worm Castle covers an area of nearly 90 km2 (36 mi2), and an average elevation of 2098 m (6883 ft) above sea level.

Overview

Worm Castle was founded durring the late 13th century in spring of the year 1252, by House Centipedes Craven. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for House Centipedes Craven.

Worm Castle was built using the conventions of Sylvin durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Worm Castle is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Worm Castle is buildings are speckled and packed arround narrow packed earth streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Worm Castle's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. Astonishigly, the top tier civilian fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A quick look in any direction shows Worm Castle is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this city live.

Civic Infrastructure

Worm Castle possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Worm Castle has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Worm Castle has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Worm Castle. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Worm Castle's parks.

Worm Castle has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Worm Castle.

Worm Castle has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Worm Castle has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Worm Castle has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Worm Castle has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Worm Castle has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Worm Castle has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Worm Castle has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Worm Castle's public wards, blessings, and other arcane systems.

Worm Castle has an Millitary Academy which trains military officers and specilists.

Worm Castle possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Worm Castle's grid is powered by a direct leyline tap.

Worm Castle's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Worm Castle has a first rate hospital which caters to anyone in need of long term medical care.

Worm Castle has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Worm Castle has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Worm Castle's natural decorations nor waterways.

Worm Castle has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Worm Castle has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Worm Castle has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Worm Castle's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

Due to the actions of local Kami, spring is long in Worm Castle.

The Almiraj near Worm Castle are known to be quite timid.

Worm Castle's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves reenactments to channel Abjuration energies of tier 2 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 41
  • Farmers: 57
  • Farm Laborer: 117
  • Hunters: 75
  • Milk Maids: 58
  • Ranchers: 27
  • Ranch Hands: 63
  • Shepherds: 58
    • Farmland: 85828 m2
    • Cattle and Similar Creatures: 5285
    • Poultry: 63420
    • Swine: 4228
    • Sheep: 211
    • Goats: 42
    • Horses, Mounts, and Beasts of Burden: 2114

Craftsmen

  • Arms and Toolmakers: 40
  • Blacksmiths: 45
  • Bookbinders: 26
  • Buckle-makers: 28
  • Cabinetmakers: 46
  • Candlemakers: 72
  • Carpenters: 74
  • Clothmakers: 64
  • Coach and Harness Makers: 21
  • Coopers: 55
  • Copper, Brass, Tin, Zinc, and Lead Workers: 30
  • Copyists: 19
  • Cutlers: 17
  • Fabricworkers: 49
  • Farrier: 128
  • Furriers: 13
  • Glassworkers: 81
  • Gunsmiths: 41
  • Harness-Makers: 19
  • Hatters: 40
  • Hosiery Workers: 14
  • Jewelers: 24
  • Leatherwrights: 52
  • Locksmiths: 20
  • Matchstick makers: 31
  • Musical Instrument Makers: 30
  • Painters, Structures and Fixtures: 25
  • Paper Workers: 33
  • Plasterers: 28
  • Pursemakers: 34
  • Roofers: 21
  • Ropemakers: 21
  • Rugmakers: 20
  • Saddlers: 38
  • Scabbardmakers: 47
  • Scalemakers: 22
  • Scientific, Surgical, and Optical Instrument Makers: 14
  • Sculptors, Structures and Fixtures: 20
  • Shoemakers: 20
  • Soap and Tallow Workers: 67
  • Tailors: 145
  • Tanners: 25
  • Upholsterers: 31
  • Watchmakers: 27
  • Weavers: 62
  • Whitesmiths: 17

Merchants

  • Adventuring Goods Retellers: 14
  • Arcana Sellers: 14
  • Beer-Sellers: 29
  • Booksellers: 35
  • Butchers: 51
  • Chandlers: 52
  • Chicken Butchers: 57
  • Entrepreneurs: 23
  • Fine Clothiers: 60
  • Fishmongers: 50
  • Florists: 12
  • Potion Sellers: 37
  • Resellers: 91
  • Spice Merchants: 29
  • Wine-sellers: 41
  • Wheelwright: 31
  • Woodsellers: 20

Service workers

  • Bakers: 111
  • Barbers: 93
  • Coachmen: 29
  • Cooks: 88
  • Doctors: 48
  • Gamekeepers: 33
  • Grooms: 18
  • Hairdressers: 78
  • Healers: 54
  • Housekeepers: 72
  • Housemaids: 111
  • House Stewards: 60
  • Inns: 20
  • Laundry maids: 37
  • Maidservants: 78
  • Nursery Maids: 38
  • Pastrycooks: 68
  • Restaurateur: 81
  • Tavern Keepers: 75

Specialized Laborer

  • Ashworkers: 28
  • Bleachers: 19
  • Chemical Workers: 12
  • Coal Heavers: 45
  • In-Town Couriers: 49
  • Long Haul Couriers: 43
  • Dockyard Workers: 44
  • Gas Workers: 10
  • Hay Merchants: 17
  • Leech Collectors: 54
  • Millers: 45
  • Miners: 44
  • Oilmen and Polishers: 35
  • Postmen: 46
  • Pure Finder: 26
  • Skinners: 68
  • Sugar Refiners: 12
  • Tosher: 33
  • Warehousemen: 66
  • Watercarriers: 41
  • Watermen, Bargemen, etc.: 64

Skilled Laborers

  • Accountants: 28
  • Alchemist: 33
  • Clerk: 41
  • Dentists: 21
  • Educators: 61
  • Engineers: 29
  • Gardeners: 21
  • Mages: 16
  • Plumbers: 23
  • Pharmacist: 24
  • Professors: 9
  • Scientists: 16
  • Wizards: 9

Civil Servants

  • Adventurers: 20
  • Bankers: 29
  • Civil Clerks: 51
  • Civic Iudex: 24
  • Consultants: 13
  • Exorcist: 44
  • Fixers: 24
  • Kami Clerk: 40
  • Landlords: 41
  • Lawyers: 26
  • Legend Keepers: 36
  • Militia Officers: 140
  • Monks, Monastic: 62
  • Monks, Civic: 60
  • Historian, Oral: 50
  • Historian, Textual: 25
  • Policemen, Sheriffs, etc.: 49
  • Priests: 84
  • Rangers: 28
  • Rat Catchers: 31
  • Scholars: 32
  • Spiritualist: 37
  • Slayers: 11
  • Storytellers: 79
  • Military Officers: 70

Cottage Industries

  • Brewers: 62
  • Comfort Services: 100
  • Enchanters: 22
  • Herbalists: 23
  • Jaminators: 68
  • Needleworkers: 64
  • Potters: 35
  • Preserve Makers: 66
  • Quilters: 31
  • Seamsters: 105
  • Spinners: 54
  • Tinker: 23
  • Weaver: 52

Artists

  • Actors: 22
  • Architects: 8
  • Bards: 31
  • Costumers: 12
  • Dancers: 24
  • Drafters: 13
  • Engravers: 16
  • Fine Furniture Carpenters: 10
  • Glaziers: 22
  • Inlayers: 20
  • Musicians: 60
  • Painters, Art: 10
  • Playwrights: 23
  • Sculptors, Art: 18
  • Wood Carvers: 75
  • Writers: 75

Produce Industries

  • Butter Churners: 64
  • Canners: 66
  • Cheesmakers: 66
  • Ice Merchants: 9
  • Millers: 43
  • Picklers: 37
  • Smokers: 25
  • Stockmakers: 22
  • Tobacconists: 33
  • Tallowmakers: 51

7887 of Worm Castle's population work within a Foundational Occupation.

12196 of Worm Castle's population do not work in a formal occupation, but do contribute to the local economy. 1057 (5%) are noncontributers.

Points of Interest

Many of Worm Castle’s structures date back to the ancient past and a long-vanished culture. They have unique architectural traits, perhaps being made of some strange substance or with uncanny qualities. The locals find them too useful or too durable to destroy, but the buildings often have unpleasant little surprises in their under-explored corners, and there may be greater structures still buried by long ages beneath Worm Castle’s streets.

POI

History

The the a cloak of Charm, an a cloak imbued with notable amounts of Charm energies was created near Worm Castle by in time immemorial, reportedly some time during the late 2nd century.

History